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The world
There's a number behind every world worth living in. Ice Link Valley is seeded with ``1073017621783158765`` — locked in when the server first started, so the land is what it is and stays that way even if the map is ever regenerated.
The surface is plain survival; underneath, a set of datapacks gives it character.
- Terralith and Terratonic rework the overworld — real terrain, varied biomes, valleys and ridges that feel like places rather than tiles.
- Incendium turns the Nether into a proper dark journey instead of a quick piglin grind.
- Nullscape gives the End something other than an empty horizon to look at.
- Dungeons & Taverns scatters towns, keeps, and ruins across the map, so there's always something to find around a corner.
Seasons fold into all of it, rolling through the year as the world turns.
A couple of practical notes:
- The live map shows the world as it's being built.
- Spawn is a modest, homely spot — nothing grand, just a good first place to stand.
- World difficulty is easy and the game mode is survival; mobs scale up the longer they survive (see Things to do).
