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The world

There's a number behind every world worth living in. Ice Link Valley is seeded with 1073017621783158765 — locked in when the server first started, so the land is what it is and stays that way even if the map is ever regenerated.

The surface is plain survival; underneath, a set of datapacks gives it character.

  • Terralith and Terratonic rework the overworld — real terrain, varied biomes, valleys and ridges that feel like places rather than tiles.
  • Incendium turns the Nether into a proper dark journey instead of a quick piglin grind.
  • Nullscape gives the End something other than an empty horizon to look at.
  • Dungeons & Taverns scatters towns, keeps, and ruins across the map, so there's always something to find around a corner.

Seasons fold into all of it, rolling through the year as the world turns.


A couple of practical notes:

  • The live map shows the world as it's being built.
  • Spawn is a modest, homely spot — nothing grand, just a good first place to stand.
  • World difficulty is easy and the game mode is survival; mobs scale up the longer they survive (see Things to do).