====== The world ====== There's a number behind every world worth living in. Ice Link Valley is seeded with ''1073017621783158765'' — locked in when the server first started, so the land is what it is and stays that way even if the map is ever regenerated. The surface is plain survival; underneath, a set of datapacks gives it character. * **Terralith and Terratonic** rework the overworld — real terrain, varied biomes, valleys and ridges that feel like places rather than tiles. * **Incendium** turns the Nether into a proper dark journey instead of a quick piglin grind. * **Nullscape** gives the End something other than an empty horizon to look at. * **Dungeons & Taverns** scatters towns, keeps, and ruins across the map, so there's always something to find around a corner. Seasons fold into all of it, rolling through the year as the world turns. ---- A couple of practical notes: * The [[https://map.icelink.info|live map]] shows the world as it's being built. * Spawn is a modest, homely spot — nothing grand, just a good first place to stand. * World difficulty is easy and the game mode is survival; mobs scale up the longer they survive (see [[minecraft:features|Things to do]]). {{tag>minecraft world}}